I led the art style and character creation. Being part of an independent studio, I was also responsible for creating the 3D models, rigging, and animation. Additionally, I collaborated with a third party (Laila Lory) to assist with the 2D content.
FELT had professional psychological monitoring, and all the content and selection of the characteristics were working with this aid.
For this stage were worked three emotions: anger, sadness, and fear.
Concepts
In addition to the game name "Felt," we would like to incorporate a joke based on the alternative meaning of the word related to felt fabric. Since this is an augmented reality (AR) game, we aim to create real dolls that children can use to practice wellness exercises when they are not playing the game.
Therefore, to create the characters, it was necessary to study rag doll molds, to make sure that the characters aligned for the digital and physical versions.
Shapes and Colors Alternatives
Final Art
3D Models