Game UX/UI Designer and UI artist
Helsinki, Finland
I'm a UI/UX designer with 9 years of experience in mobile game development.
Born and raised in the countryside of Amazonas, Maués, currently living in Finland.
I'm always willing to talk more about game UI and UX, feel free to send me a message :)
Skills
Benchmark, Screenflow , Taskflows, Wireframes , Prototype, Concept , UX/UI documentations, Implementation, Asset build
Software proficiency
Unity 3D , Figma, Adobe
Photoshop, Adobe XD, Adobe
Illustrator , Maya 3D, Principle, Godot
Photoshop, Adobe XD, Adobe
Illustrator , Maya 3D, Principle, Godot
Experience
UX Designer at Savage Game Studios, a PlayStation Studio
Worked on an unreleased game, a third-person looter shooter—a free-to-play live service game set in a modern sci-fi fantasy world.
Designed intuitive onboarding flows, wireframing, prototyping, and making rapid adjustments in Unreal Engine based on player data.
Created a modular design system for game UI, improving design consistency and reducing the wireframe and prototyping production time.
Collaborated with game designers and developers to build high-fidelity prototypes, simulating complex interactions for user testing and early feedback.
Designed intuitive onboarding flows, wireframing, prototyping, and making rapid adjustments in Unreal Engine based on player data.
Created a modular design system for game UI, improving design consistency and reducing the wireframe and prototyping production time.
Collaborated with game designers and developers to build high-fidelity prototypes, simulating complex interactions for user testing and early feedback.
Senior UI/UX Designer at Ten Square Games
Development of new features for the Undead Clash game, responsible for creating wireframes, visual design, exporting assets, and implementing them on the Unity 3D platform. Collaborates directly with the main stakeholders, Product owners, Product managers, Game designers, Engineers, and QA.
UX Designer at Wildlife Studios
Responsible for introducing the value of UX to the Sky Warriors game, through playtests, research, design methods, and dealing directly with Product Managers, Game Design, Engineers, UA, and QA. I had the honor to work from the pre-production until the live ops.
Game UI/UX Designer and UI artis at Black River Studios
Responsible for UI/UX pipeline: user research, benchmarks, persona, gameflow, screenflow, UI concepts, wireframes, prototypes, asset build, UI implementation, user playtest, UI documentation.
Lead Art at Dreamkid Studio
Co-founder of the indie game studio and responsible for
the visual direction of its projects, including art, UX/UI
and animation.
the visual direction of its projects, including art, UX/UI
and animation.
UI/UX Designer at CERTI Instituto Certi Amazônia
Responsible for the development of interface and user
experience.
experience.
Graphic Designer at Futura Comunicação e Marketing
Development of advertising campaigns, diagramming
of editorial projects, social media, illustration.
of editorial projects, social media, illustration.