As a co-founder of an indie game studio, I was responsible for various aspects of the project, including visual direction, UX research, UX/UI design, 3D modeling, and animation. This challenging experience greatly enhance my professional autonomy. 
This project was selected for the 3rd batch of Samsung Creative Startups for the game FELT.
Exploration
Blueprint
All the data extracted from the interviews and the co-creation, was created the blueprint that allowed to visualize the components of the actions with enough details to analyze and implement them.
Storyboard
Low-Fidelity Prototype
Prior to implementation, we needed to test whether the children would interact with the character and practice the mindfulness technique. Therefore, a low-fidelity prototype was created.
Along with all the research and UX work, I contributed to creating the logo and characters.
Brand Design
To develop the game's identity, we explored both digital and physical applications, while also considering the connection between the name "FELT" and the felt fabric.

First logo for the prototype

Concepts
Alternatives
Color application
Final Version
Characters Creation
FELT had professional psychological monitoring, and the content and selection of the characteristics were developed with this assistance. For this stage, three emotions were worked on: anger, sadness, and fear.
Final Design
3D Modeling
As a member of an independent studio, I often engage in multiple disciplines, including 3D modeling, rigging, and animation.
FELT Game
AR Cards
Game Release
Samsung Creative Startups Graduation
The project and team were awarded as the best performing startup of the program, winning an exclusive award and participation in the Samsung Developers Conference 2018.

Samsung Developers Conference 2018

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