Hi, I'm Brena Cardoso!

Game UI/UX Designer and UI Artist

Undead Clash UX | UI
Undead Clash was a mobile shooter game that blends horror and action elements in a world overrun by zombies. Players assume the role of a survivor tasked with fighting off hordes of the undead while strategically completing missions in different locations. Equipped with a variety of customizable weapons and gear, players confront increasingly challenging enemies, making survival and tactical skills essential for success.
2022
Mobile, FPS, Shooter
Sky Warriors — Visual Design
Sky Warriors was a game that first started in mid-2020, and was entirely produced by a talented remote team from different countries, cultures and time zones. It became officially public in October 2021. The main challenge was to bring cool visuals, with…
2021
Graphic Design, UI/UX, Game Design
Sky Warriors - UX Design
Sky Warriors is a fast-paced, aerial combat game. As an ace pilot, experience the thrill of realistic battles & engaging enemies in adrenaline-packed 3D dogfights. Load your weapons and defeat your enemies in action-packed, 6-player, real-time PvP airplane battles in the sky. I led end-to-end UX design, I led end-to-end UX design, from pre-production to global launch.
2021
UX Design
Game UX | Personal Project
This project aimed to restructure the game's main screen information in two phases: 1. Discovery: Understand the problem and players' needs. 2. Solution Creation: Develop and present a solution to key stakeholders. Given that the game had been around for five years, the goal was to ensure the redesign would engage both veteran and new players.
2022
Tin & Kuna UX | UI
Tin & Kuna is a 3D puzzle platformer released for PlayStation 4, Xbox One, Switch, and PC. It was published by Aksys Games and developed by Black River Studios. This project is one of my favorites because of the dedication involved and the new experiences I gained in UX/UI design for consoles.
2020
UX/UI , Wireframing, Animation, Prototyping, Implemenation, Unity 3D
Tin & Kuna - Logo
The name was chosen to reflect the main plot and theme of the game: Order vs. Chaos. Through research and design thinking methods, we decided on the word Tinkuna, which is derived from the Quechua language, spoken by a South American ethnic group. It means "bringing together two complementary things," emphasizing the idea that one cannot exist without the other.
2020
Illustration, UX Research, Photoshop
Defloat UX | UI
Black River Studios developed a game titled Defloat/Dorado (provisional name) over a year during the pandemic. However, the game was never released. It was designed as a boss rush genre title with a cyberpunk theme, featuring bosses represented by tarot cards. The game was intended for release on console and PC platforms.
2022
UX/UI , Animation, Wireframing, Prototyping, Implemenation, Unity 3D
FELT
Emotional education game, using augmented reality (AR), for tablets and android devices, to be used by educators and psychologists with the aim to help on child conflict solving and emotional intelligence development. Its content is divided in three pillars: situational interpretation; decision making and challenges that involve concentration techniques.
2019
UI/UX, Game Design
Brand Design - FELT
FELT is a game designed to help children understand their emotions. To develop the game's identity, we explored both digital and physical applications, while also considering the connection between the name "FELT" and the felt fabric.
2019
Branding, UI/UX, Game Design
Character Creation - FELT
FELT is a game to help children understand their emotions. In this universe, each planet represents an emotion and is inhabited by an animal that teaches, and guides how to deal with your emotions.
2019
Illustration, Character Design, 3D
Dreamkid Platform
The platform contains several games and activities from different areas of knowledge, which will make learning much more enjoyable and fun.
2019
Game Design, UI/UX, Graphic Design
Game Projects 2016-2018
Works done along the electronic game development graduate (2017-2018)
2019
UI/UX, Game Design, Character Design
Explore Beyond -Character Design
Explore Beyond is a Virtual Reality game of strategy and space exploration created for the Samsung Gear VR.
2018
AR/VR, Game Design, Character Design
Kadi
Kadi is the name of an adorable species of little monster, which lives on your planet with the rest of its species. They love to collect things, especially lost things from the human world!
2015
Animation, Character Design, Illustration
Illustrations
Drawning is one of my favorite hobbies. Here you can see some 2D arts made by me.
2019
Illustration
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